Multimedia

cleaning up in music production (part I)

Image by buttha via Flickr yeah, finally a real entry again :-) before i’m starting with this, remember that i’m not a professional sound engineer, technician, producing great or anything related. so the following ain’t written in stone, it’s just what i found out during my creative journey so far. your experience may differ, maybe [...]

Share
glove
Image by buttha via Flickr

yeah, finally a real entry again :-)

before i’m starting with this, remember that i’m not a professional sound engineer, technician, producing great or anything related. so the following ain’t written in stone, it’s just what i found out during my creative journey so far. your experience may differ, maybe some of this is plain wrong. so just think of it as ideas or theories and we’ll be fine.

i would like to divide this “cleaning up”-topic into 4 parts. and this entry is, oddly enough, about part 1 :-)

this first one is kind of a no-brainer, at least it should be – so i’ll make it brief. because it really is about cleaning up. cleaning up your studio aka workspace that is. simple as that. you might think ‘what the hell is he talking about?’ but there’s a reason why there’s a huge industry dedicated only to the task of organizing workspaces. there’s a reason for pocket-calendars and filofaxes, flipcharts and magnetic boards, post-it-thingies and different colored markers, lots and lots of software applications helping to keep track of it all.

well, i’m not that much into all those little helpers – i prefer to rely on my brain, even if this sometimes is quite a challenge depending on the number of things to remember and the current state of mind i’m in, but let’s not go there… did you ever see someone freak out in wild panic because he/she lost his ___________________ (fill in name of little helper)?

anyway, this here is just about keeping your studio clean and tidy. and don’t you ever underestimate the importance of this! i’m not writing this for those guys who think they need their creative chaos with pizza-slices (already green and shiny on top) lying around, piles of all sorts of cables on the floor – some working, some not – and so forth. those people might as well make their music on a dump. it doesn’t have to look pretty, it needs to be well-organized and working for you. so take the time to once and for all sort out the cables that don’t work etc. – get a bunch of boxes, draws, whatever to put spareparts, screws, tools, plugs, adapters and so forth in. find a way to organize cables, hang them on the wall for instance. i guess you can see what i’m getting at. you should also wire up the pieces of equipment you use regularly and keep it that way.

for example, i have two modeling devices to record guitar with. so they’re both connected to an audio-interface with the usb/firewire-cable already standing by as well as the guitar cable. and they’re both connected to a midi-interface for faster and easier sound-programming through the computer and this doesn’t change. when i want to track guitar or bass, all i have to do is plug in the instrument and the laptop and that’s it. as soon as the new studio is finished (which might be a while…), the audio interface will be wired at all times to the desktop mac as well. and to continue the guitar-example, the picks, slides, string cleaner, spare strings are at arm’s length as well as the guitar stand with the instrument i use the most. so it’s all right there where i need it, when i need it. including the sounds. i once took the time to program a whole bunch of guitar and bass sounds that i now use almost exclusively. they’re all versatile and can be shaped after the tracking with dynamic effects etc. there’s also a di-box standing by in case i want to do some tracks that can be reamped later. this all might sound a bit complicated, but that’s only my crappy english. in fact, i set this up once and now i’m always ready to record guitar and bass whenever i freaking want to. so you see, this goes hand in hand with the workflow ideas i wrote about in this earlier entry. but it’s not the same. this one here really is about a clean and tidy workspace. so take the vacuum cleaner every once in a while ;-) and get some dustcovers for your equipment. it’s a lot more fun to work on gear that’s clean and looks as if it’s brandnew.

another aspect of this is the way you organize your stuff inside your computer. i strongly recommend you create a template that you can use for any song or projet you’re working on. this takes a few minutes once and will save you hours later. just create a folder that you can name after the song later. inside of it, create other folders for audio samples, instrument tracks, effect patches, backup songfiles….. whatever you need and always save the single files in the right place. you might want to invent your own system of naming files, so you can see at once if a file is really used or just standing by as a donor of pieces if necessary. and of course, have a working system to backup your stuff up and running that you use at all times. after each and every session i save everything at least three times to different locations, so each location has the same status – always.

this part of the work is kind of boring and not as much fun as the actual writing or playing of course. but having a working system that keeps everything cleaned up, organized and perfectly accessible at any time makes this as efficient as it gets and gives you more time for the music.

to be continued…

Reblog this post [with Zemanta]
Share

workflow in music production

well, actually i wanted to name this “never underestimate the importance of the workflow” because it’s more like a tip and not a complete guide of how to organize a complete music production from a to z. maybe this would be a great idea as well, but i’d definitely be the wrong guy to write [...]

Share

well, actually i wanted to name this “never underestimate the importance of the workflow” because it’s more like a tip and not a complete guide of how to organize a complete music production from a to z. maybe this would be a great idea as well, but i’d definitely be the wrong guy to write that one, for i have not the slightest idea about it. my approach to recording is more of an Eastwood-nature: i’m riding into a town and the rest just happens.

but that doesn’t mean i don’t follow a few basic principles. and one of them is to be aware of the workflow. i started to think about this a little when i watched a few tutorials on Propellerheads new software Record which will be released in september i believe. anyway, they have a bunch of short tutorials about it on their site and it looks ridiculously simple. so my first thought was “hey, that’s exactly what i need!” – but then again, i do not really need it, because i’m already able to do what it does best. and that’s recording on the spot without having to set up or do anything except hitting the red button. i might buy it anyway because i’m doing almost everything with Reason anyway and Record will be the perfect mate for it with seamless integration of everything – which would mean to get rid of the middleman. so it might still be a good idea to get it but it’s not absolutely necessary.

now, my recommendation to you – and i’m sure you already are aware of it, but maybe forget about this on a regular basis, as i do as well – make recording as simply as possible. have an empty an ready-to-go project set up at all times, so all you need to do once inspiration strikes is turn on the computer, open the project and hit red. as for me there’s one more step in between, depending on what instrument i want to track. i have a guitar-modeling-device wired into both an audio and a midi interface with the guitar cable already plugged in. i have one bank of the modeler filled with the different sounds i use in most cases. and for all other instruments, i have a midi-controller keyboard standing by. so the extra step mentioned above is simply plugging the audio interface and/or the midi-controller into the laptop. if i would use a desktop computer, this would already be wired up at all times. now, if i want to record guitar, i simply plug in the audio interface, turn on the modeling-device and the laptop, open the empty cubase-project, plug in the guitar and hit record. ok, that’s six steps, but except for the first one, all of them have to be made in any situation. if it’s not guitar i want to track, then it’s plugging in the controller, switching on the laptop open an empty Reason-rack, selecting an instrument and hit record. it doesn’t get any more streamlined than this. the midi-interface is simply there to program/change sounds on the computer screen instead of going through endless menus on the modelers two-digit-display. but since i have my five favourite guitar sounds already at my fingertips, i just need to tweak them a little bit by assigning another cabinet or changing the gain slightly. oh, and when i talk about ‘empty’ projects, i do mean my default starting point. so it’s not really empty, it’s what i defined would be the most efficient and comfortable place to start. and you should do this as well. take those few minutes once to set up what you would like to see as soon as you click on “new” and never again bother with making those same changes over and over and over again as i did for years because i was to lazy to define my preferences (…).

the important thing is to always be ready. if you need to go through a 2-hour-setup-session to catch even the tiniest idea, you won’t get very far. that’s exactly what happened when i first started recording my own stuff. i had every piece of gear i needed, the software etc. but everytime i wanted to record something it took hours to get ready for it. and as a result, i didn’t record very much at all. so once inspiration struck i thought, “cool, let’s track this down”, then i started setting up and halfway through thought “hmm, it’s not that great after all – not worth the effort…” and the idea got thrown into the bin.

today, for me everything is worth the effort, simply because there’s no more effort involved. and with the ability to change sound, tempo etc. after the actual recording process, i can just let inspiration get the better of me and work on it later.

by the way, i found it very important to pick one piece of software and learn to really use it, including keyboard shortcuts and different advanced techniques. i used lots of different programs before and knew all of them just a little, but this winds you up in endless im- and export-battles and so forth. so now i only use two, and one of them only for the raw tracking process. anything else is done inside of just one program which i know pretty well by now – makes things very easy, especially for someone as lazy as me…

Reblog this post [with Zemanta]
Share

recording vocals (part 3)

Image via Wikipedia a little later than expected, but here it is. the next point mentioned in the article i’m referring to is about reverb. as for me, i don’t need any effects during recording. as i mentioned before, i try to be as easy to work with as possible and that includes being able [...]

Share
A pair of supra-aural headphones
Image via Wikipedia

a little later than expected, but here it is. the next point mentioned in the article i’m referring to is about reverb. as for me, i don’t need any effects during recording. as i mentioned before, i try to be as easy to work with as possible and that includes being able to give a good performance under whatever circumstances you’re facing. so i made it a priority from my early days on to not be spoiled by anything, which means i can sing a good gig without even having monitors and i’m able to record in virtually every situation that might come up. this is in fact no big deal, just a matter of getting used to it. and it pays off – big time. do you know a singer that complained about anything? i do. i know legions of them and i dislike them as much as their bandmates do (or the guys that record them). don’t get me wrong, there are things that i’m expecting and i’m quite prepared to get them, believe me. but complaining about not having that second olive in my martini or that special silver plate to hold my chewing gum while i’m working my magic isn’t one of them. i’ll get to that later… so if having reverb in your headphones makes you more comfortable, so be it – i’m just saying you should be able to give a good performance without it, just in case… and whatever effects you’re using, make sure they’re set up properly and work the way they should before the actual session. how to set up the reverb right is explained in all detail in the article – just don’t forget, it’s not going to be on the recording, it’s just for your pleasure.

which brings us to the next point, although this is the same thing as mentioned a few times already. everything should be ready to go before the session starts. that includes the whole signal chain as well as the recording device of course. your cubase (or whatever else you’re using) project should be set up and saved with the correct parameters in the correct location. the playback should be prepared and playing without any problems. there should be enough free space to record plenty of takes – and enough processor power of course. you might want to create enough empty tracks with the correct settings (input, mono, bitrate etc.). if you’re not recording on a daw (digital audio workstation aka computer) but something else, it’s basically the same. you just have to check more cables, plugs, buttons etc. instead of windows on your screen. if you encounter noise, humming or anything like that, you’re in trouble. this may take a lot of time to fix it, so again: make absolutely sure everything works perfectly fine before the session begins! i guess one cannot mention this enough…

now i’ll skip points 5-7 because they’ll make part 4 of this little series.

no.8 is no big deal, it’s the same with the equipment. have the songs ready before the recording session – this is quite a no-brainer, right?

that’s it for now…

Reblog this post [with Zemanta]
Share

song no.3

Image via Wikipedia and another one :-) in case you don’t know what i’m talking about, or maybe even what “corner” is, you might want to consider crawling into a lake and die – but on the other hand, you could just hit the play-button on the nice blue player to the right at the [...]

Share
Vibraphone mallets
Image via Wikipedia

and another one :-)

in case you don’t know what i’m talking about, or maybe even what “corner” is, you might want to consider crawling into a lake and die – but on the other hand, you could just hit the play-button on the nice blue player to the right at the top of the sidebar. and in this case, skip to the third song, called “in the elevator”, because that’s what this post is about…

there’s not much to say about this song. it was completely improvised (pretty much like the 5th song “taking the blame”), based on a song i did about ten years ago i guess. when i first got my hands on the Reason 1.0 software (go here to find out about their present stuff – and no, i’m not getting paid by them, i’m just a fan of their software), i messed around a little, trying to figure out what this software could do. after a while i came up with this little piece of drumloops, synthbass, vibraphone and organ and i still like the feel of it. i already posted the tune in one of my first entries when this blog went online – you can listen to it here.

anyway, for the album i wanted to do something similar, some kind of elevator music – and, because of the concept-album-idea, i thought it would be cool to have the woman run from the butcher and ending up in an elevator where suddenly the wild chase is interrupted by really cool and relaxing elevator-music. you know, like in the Blues Brothers movie – great scene!

you already know about the playing live with a midi-keyboard thing etc…… so i’ll spare you this. i started with recording the bassline, just out of thin air – if i remember correctly, i didn’t even use a click. just pushed the record button and played away for a few minutes. then i wanted to have just fingersnaps as beat, but decided against that because i already had the handclaps-and-fingersnaps-thing going in the meatbucket song. so i played some hihat-chicks instead, nothing fancy, just the offbeat and one or two times i let it ring – that’s it for the drums.

again i wanted to have a vibraphone part and then an organ take over for the melody, so i played the vibraphone for the whole tune with the intention of keeping the best part and throwing away the rest. and that same thing i wanted to do with the organ. but this didn’t work to well, i don’t know why, it just didn’t sound good. so i left the whole vibraphone take in there and played a second organ part to support the vibraphone, throwing away the first one. i then mixed it in at a really low volume, you can rather feel than actually hear it. and in the end, to have more layers of sound, i added two different, rather complex synth-sounds, somewhat alien-ufo-like and again mixed them in at low volume. the thing with those two sounds is, i used two sound-modulators of a software synth with two different and randomized waveforms to control the pan-positions of the two sounds, meaning they’re changing their place in the stereo field all the time, completely unpredictable – and different from each other. that should give the whole piece some kind of floating feel.

and that’s all, just two instruments jamming along and a few others to support them…

Reblog this post [with Zemanta]
Share