Drum kit

song no.1

Image by quinn.anya via Flickr woohoo! here it is. finally. about time. bankjob. yay! the first song of the album “corner” and the one that plays by default when you click the play-button on the blue player to the upper right. and the one that made it to no.14 on the reverbnation-german-rock-charts – maybe i [...]

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Day 94: Earplugs
Image by quinn.anya via Flickr

woohoo! here it is. finally. about time. bankjob. yay!

the first song of the album “corner” and the one that plays by default when you click the play-button on the blue player to the upper right. and the one that made it to no.14 on the reverbnation-german-rock-charts – maybe i mentioned that already :-)

the funny thing about this tune is, it was never meant to be a real song, more like an intermezzo or something – if at all. i messed around trying to get a dirty but still defined sound that should go through the whole album. that was even before i started on any other song. just trying to figure out how the album should sound in general.  so i picked a drumset from the “vintage RDK”-refill (check out Peff’s website if you’re into Reason) and fell in love with the sound of the toms. messing around a little more, i came up with this tom-based drumbeat and recorded that for about 45 seconds. it sounds quite wacky if you listen to it closely – sometimes even off, but that’s what’s giving it this great feel and me the inspiration for the bassline, which is simply going up from one ‘c’ to the next and then down again – with very few variations. played with a cool acoustic bass-sound that matched the drums quite nicely, doubled by a saxophone and tripled by a harmonica. then i had the idea for this breathing sound on the ’1′ and the ’2&’ – i did this with a flute-sound transposed way down – giving the whole groove lots of drive. i was quite surprised how big a difference that flute makes. if you could listen to bass-sax-harmonica only, you would probably faint or throw up or maybe both. this is a timing-freak’s nightmare, sounds just horrible!

then there’s the saxophone playing this little melody at the beginning and the end. actually it does sound very real by itself – as a saxophone-player i was truly amazed. but i didn’t manage to get this very real sound into the final mix. for some reason it doesn’t sound that real to me anymore. i guess something else is stealing a few frequencies away – i didn’t find it though, so this was the best i could do.

as soon as i was done with this 45-second-piece, i knew this had to be a full song. so i came up with the break-part to make room for the voice. it would have been difficult to include vocals during the soundmess-section and those breaks seemed an appropriate and easy to do solution. so i played the drums for the rest of the song including the badass ending, played the other stuff as well – let’s be honest, it’s all just repeating itself over and over and over again, but it’s played NOT copy-and-pasted. and was done really quick. throughout this whole process, i thought about some old action-movie with cool car chases and gangsters and such. so it turned out to be a short briefing of the gang right before the job – lyricswise….

although the single parts of this song are, well, not really demanding :-) and poorly played without any correction whatsoever – it has this killing feel and it still blows me away every single time i listen to it. unbelievable – and i think rather incidental than on purpose but who cares?

oops, come to think of it, there was a correction. i had to clean up the snare-rolls at the end of the verse-sections because the midi-controller didn’t react as fast and precisely as i wanted it to….

that’s it! now you know all the dirty details about the creation of “corner”. i’m sorry if i destroyed your vision of me being a creative soundgod, i’m just stumbling around making weird noise that weird people seem to find….weird. yes, i guess that about sums it up :-)

and i’ll prove this to you. as you may know, the next album is in the making….

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coming out of the closet – the next step…

well, i wanted to spare you the boring technical stuff, but some of you asked about it – so there you go. it won’t be a long list :-) what i used to create the album “corner”: one of those rather new aluminium Macbooks an E-MU Tracker Pre usb 2.0 audio interface Cubase LE 4 [...]

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well, i wanted to spare you the boring technical stuff, but some of you asked about it – so there you go. it won’t be a long list :-)

what i used to create the album “corner”:

that’s it.

although the last two points were the top priorities in this – their direct influence on the project can hardly be measured or described. i’ll go with the word: vibes!

the audio interface, the microphone, Cubase and the cables were used to record the vocals only. and the rest did the rest. so apart from tracking the vocals, everything was done with Reason 4 exclusively. in my opinion one hell of a programm and without any doubt one of the best inventions since frozen pizza! here’s to the folks at Propellerhead.

i will upgrade some of my gear in the near future – there will be some nearfield monitors and better midi controllers to streamline the workflow. but for this head-over-heels-project the above mentioned gearlist was absolutely sufficient. and even if there will be some changes, the list won’t get much longer. it’s a lot more fun to make do with what you have (and especially learn to really use the things already there) – MacGyver rocks!!!

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on my way to world domination…

yay, here are a few links to where you can find the new album online. just for the heck of it: corner on bandcamp corner on reverbnation corner on soundcloud i just uploaded the album to the rpm jukebox as well, but they haven’t lanched it yet – the link will follow. you can listen [...]

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yay, here are a few links to where you can find the new album online. just for the heck of it:

i just uploaded the album to the rpm jukebox as well, but they haven’t lanched it yet – the link will follow.

you can listen to the full album in 128 bit mp3 quality at bandcamp and reverbnation. you can listen to five of the eight songs in original cd quality at soundcloud. you can download the full album in 128 bit mp3 quality at bandcamp for free or you can download it in a variety of better qualities for whatever YOU want to pay (min. 90 cents per song or $5 for the whole album – hey, even i need to pay for hookers and booze!) also at bandcamp.

i disabled the cd-quality-download at soundcloud after it was available for over a week, because i think the people who read this blog and are interested in what i do should have the advantage of getting those files for free. if you haven’t downloaded them yet but would like to, drop me a line. you’ll get the chance to download the 3 other songs and complete the album in cd quality for free as soon as soundcloud lets me upload them, might take a few weeks though…

tomorrow i’ll continue unveiling the mysteries surrounding this creation, so stay tuned…

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no harm done…

Image by Aleksey Gureiev via Flickr maybe this is the right time to come out of the closet: no instruments were harmed during the creation of this album! oh, except my voice of course :-) but seriously, apart from the vocals, there was not a single real instrument involved. everything you can hear is based [...]

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ALG Board: The Closeup
Image by Aleksey Gureiev via Flickr

maybe this is the right time to come out of the closet: no instruments were harmed during the creation of this album! oh, except my voice of course :-) but seriously, apart from the vocals, there was not a single real instrument involved. everything you can hear is based on samples. BOOO!

well, it’s not that simple. everyhing was played alright, but on a midi-controller. so even if it consists of samples, it still was actually played by a human being and recorded – including flaws. i didn’t select a pencil tool to just draw event-lines all over the place and then ‘randomize’ them with kind of a human-factor-function (which is no problem with today’s software).

now, why does this make a difference? why draw the line there? lots of musicians think it’s completely off limits to use samples, others believe there are no limits at all and let the software do all the work – if no one knows about it, who cares? again, why does it make a difference? until recently i was one of those guys who thought of samples as cheating, only what was played and recorded the old fashioned way counted. but two things changed this opinion of mine. first, it’s virtually impossible for the independent ‘guerrilla’ musician to get a professional sound out of a – let’s say – drumkit. and by professional i mean Colaiuta-like. because you do not only need a decent drumset, professional mics and a high-end signal chain, you also need a professional room to record it in – not to mention all the know how to deal with funny little things like Pandora’s-phase-orgy-box. it’s not coincidence that sound-engineer is a full-time job, as is drummer. so doing it all alone requires some dirty tricks. period. and i’m not even talking about the ability to play (and proper record) all instruments that are involved – in this case: drums, saxophones, trumpets, french horns, trombones and other plumbing devices, harmonicas, flutes, an orchestral string section, percussions of all kinds, guitars, basses, all sorts of mallet-instruments, synthesizers, organs, accordeons and other things i can’t remember right now. and, by the way, one would need to have all those instruments…….and quite a storage facility as well.

and second, it’s still one hell of a challenge to make those samples sound real. even with the best drumsamples available, the knowledge of how to actually play the drums is as important as it is for the real instrument. you have to know about accents, about which hand/foot is playing what and when and so forth. otherwise it will sound artificial and boring – as it does in countless recordings. yes, software has come a long way towards sounding real, but a program is only a tool. if you don’t know how to use it, you’re gonna hurt yourself – and others.

so no matter how much cheating is involved, there’s still a big difference between an artist and a pencil-tool-pusher. and i guess it will stay that way…

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learning basics – snail still beats ostrich…

Image via Wikipedia yep, i wanted to add a few words to the last entry of this series. first of all, the doing-it-very-slowly-thing is especially for learning new things. then, it’s not only about doing it slowly but also about doing it well aware and concentrated. so to avoid any misunderstandings, i wanted to clean [...]

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The human brain
Image via Wikipedia

yep, i wanted to add a few words to the last entry of this series. first of all, the doing-it-very-slowly-thing is especially for learning new things. then, it’s not only about doing it slowly but also about doing it well aware and concentrated. so to avoid any misunderstandings, i wanted to clean that up. learning something new on a drumset is a great example because with this instrument, the moves you make are huge compared to a guitar for example. big moves mean you can easily see what exactly’s going on. maybe you want to hit the hihat with your right stick and then hit the lowest floortom afterwards. that’s quite a long way for poor mr. stick. now, if you practice this at normal playing tempo, chances are, your motion is far from perfect. you mostly concentrate on getting this done in time. doing it slomo, however, gives you nice visual feedback on what it is you’re doing. you will immediately see, if the motion is unbalanced, weird, wacky, whatever. and you will be able to correct that aka replace it with a nice round beautiful motion that will not only help you staying in time, but also look a lot better to bystanders :-) – it will sound better (trust me on that), feel better and your hands, arms, shoulders, back, neck will thank you. and one more thing: you will be able to play this a lot faster once you really figured it out and got rid of all wackyness.

of course this goes for any instrument, drums just happen to show it more clearly…

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