
- Image by Aleksey Gureiev via Flickr
maybe this is the right time to come out of the closet: no instruments were harmed during the creation of this album! oh, except my voice of course :-) but seriously, apart from the vocals, there was not a single real instrument involved. everything you can hear is based on samples. BOOO!
well, it’s not that simple. everyhing was played alright, but on a midi-controller. so even if it consists of samples, it still was actually played by a human being and recorded – including flaws. i didn’t select a pencil tool to just draw event-lines all over the place and then ‘randomize’ them with kind of a human-factor-function (which is no problem with today’s software).
now, why does this make a difference? why draw the line there? lots of musicians think it’s completely off limits to use samples, others believe there are no limits at all and let the software do all the work – if no one knows about it, who cares? again, why does it make a difference? until recently i was one of those guys who thought of samples as cheating, only what was played and recorded the old fashioned way counted. but two things changed this opinion of mine. first, it’s virtually impossible for the independent ‘guerrilla’ musician to get a professional sound out of a – let’s say – drumkit. and by professional i mean Colaiuta-like. because you do not only need a decent drumset, professional mics and a high-end signal chain, you also need a professional room to record it in – not to mention all the know how to deal with funny little things like Pandora’s-phase-orgy-box. it’s not coincidence that sound-engineer is a full-time job, as is drummer. so doing it all alone requires some dirty tricks. period. and i’m not even talking about the ability to play (and proper record) all instruments that are involved – in this case: drums, saxophones, trumpets, french horns, trombones and other plumbing devices, harmonicas, flutes, an orchestral string section, percussions of all kinds, guitars, basses, all sorts of mallet-instruments, synthesizers, organs, accordeons and other things i can’t remember right now. and, by the way, one would need to have all those instruments…….and quite a storage facility as well.
and second, it’s still one hell of a challenge to make those samples sound real. even with the best drumsamples available, the knowledge of how to actually play the drums is as important as it is for the real instrument. you have to know about accents, about which hand/foot is playing what and when and so forth. otherwise it will sound artificial and boring – as it does in countless recordings. yes, software has come a long way towards sounding real, but a program is only a tool. if you don’t know how to use it, you’re gonna hurt yourself – and others.
so no matter how much cheating is involved, there’s still a big difference between an artist and a pencil-tool-pusher. and i guess it will stay that way…
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and i was about to ask: ‘how the hell did you get this incredibly fat sound out of your drumkit? wow, please teach me how to do that!’ i’ll change that question now to: which samples, please? and, you being a drummer, how did you play them electronically? on the keyboard?
but anyway: great sound, cool atmospheres and one of my all-time-favorite-in-your-face-album-kick-offs: ‘RRRAAAH!’ Great!
wow, thank you! i’m gonna post all the disgusting details about the creation of this…..thing right here during the next few days. each song, each decision, the whole mess. but here’s two infos right now: get the book “Guerrilla Home Recording” by Karl Koryat – and read it of course :-) and second, apart from recording the vocals (Cubase LE 4) i did everything with Reason 4 and a Macbook. everything. if you decide to use Reason (or already do), get the book “Powertools for Reason 3″ by Kurt Kurasaki (maybe there’s a newer version) as well. that’s about it! all other infos will come in the next entries, there will be one about the drums as well…